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COGNIPRAXIS ACADEMY · ZONE 4 OF 4

DesignersFrom learner to creator.

Ages 15–16 · UK Years 11–12 · Greek Lykeio 1–2

Young people plan, take initiative, manage complex projects and regulate their own learning with growing autonomy, with a sense of purpose, responsibility and readiness for what comes next.

  1. Sparks6–8
  2. Explorers9–11
  3. Pathfinders12–14
  4. Designers15–16
1 : 4Two educators for up to 8 children, in every lesson.
29capabilities with clear milestones for this age, from the Developmental Map.
1independent inquiry, with their own question, method and criteria.
DESIGNERS AT A GLANCE

The practical details, in six lines.

Session

1 × 90′ a week

Six stages in every lesson, with the Bridge before the close

Year

4 units × 8 weeks

September–June · joining at the start of each unit

Group

Up to 8 children

With two educators in every lesson

Language

Greek or English Track

The whole learning experience in the language you choose

Levels

Junior and Senior

We choose the level together, after we get to know each other

Fees

Announced when enrolment opens

Those who have registered interest hear first · 10 monthly instalments, September–June

WHAT CHANGES FROM PATHFINDERS

In Pathfinders, learners read their own path. Here they design it.

The horizon becomes more real: choices, larger projects, higher demands and decisions about what comes next create authentic settings in which learners organise, choose, adapt and take on more responsibility. Growth is not “complete” at 16; the aim is a more mature ownership of learning and action.

KNOWLEDGE · WHAT THEY LEARN

Substantial knowledge, at the depth this age allows.

Three core subjects in every zone. Each unit opens with a question worth investigating and closes with a project or a presentation.

Mathematics

Models, probability and statistical inference for complex questions.

Language & Literature

Critical reading, the essay and writing for a real audience, in the language of the Track.

Science

Complex systems, energy, biotechnology and the science behind public issues.

Alongside them, within the units: History & Social Sciences · Computing & Robotics.

The year in Designers.

4 units, two Developmental Profiles and three parent meetings.

SEPOCTNOVDECJANFEBMARAPRMAYJUN
1st Developmental Profile
2nd Developmental Profile
Getting to know you
01SCI + MATH
Report
02MATH + LANG
Report
03LANG + HIST
Report
04SCI + COMP
Report
Parent meeting
Parent meeting
Parent meeting
  1. SEPGetting to know you
  2. OCT–DECUnit 01 · SCI + MATH+ Unit Report
  3. NOVParent meeting
  4. DEC–FEBUnit 02 · MATH + LANG+ Unit Report
  5. FEB1st Developmental Profile
  6. FEBParent meeting
  7. FEB–APRUnit 03 · LANG + HIST+ Unit Report
  8. APR–JUNUnit 04 · SCI + COMP+ Unit Report
  9. MAYParent meeting
  10. JUN2nd Developmental Profile

Designers: 4 units × 8 weeks · 90′ a week · Indicative schedule. the unit of the sample lesson

MATH Mathematics · LANG Language & Literature · SCI Science · alongside them: HIST History & Social Sciences · COMP Computing & Robotics

GROWTH · THE MILESTONES OF THIS ZONE

What the child will be able to do in Designers.

The Developmental Map milestones for this zone, with the main route through which each capability is cultivated. Each milestone is one way for a capability to show, not the only one. “NEW” marks what appears for the first time in this zone.

  • Working memoryWhen there is a lot of information, organises it into smaller parts without losing the links between them.Within the task
  • Inhibitory controlCompletes their checking steps to the end, even when they see others have already finished.Within the task
  • Cognitive flexibilityExamines an issue from two perspectives and changes approach when one no longer explains the data.Within the task
  • PlanningManages two strands of work that depend on each other, and adjusts both when one gets stuck.Within the task
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FOR PARENTS AND EDUCATORS · PDF

The full Developmental Map 6–16

All four zones, so you can see where each capability starts and where it leads.

THE BRIDGE IN DESIGNERS

From the day’s knowledge to a human question.

Complex public issues. A reasoned objection, an article or a proposal for a real audience.

10–14 minutes before reflection. In the Bridge we assess how the child thinks, never what they believe.

  • “Me or my mood?”Probability and cognitive biases · MATHEmotional awareness and self-awareness
  • “The gap in the CV”Selection algorithms, base rate · MATH + LANGEmpathy and respect for diversity
  • “Genes made to order?”Biotechnology · SCIEthical thinking, integrity and responsibility
  • “Who paid for the study?”Statistical inference · MATHCritical thinking, problem solving and decision-making
  • “After lignite”Energy and the economy · SCI + MATHSystems thinking
  • “The open questions of science”The scientific method · SCICuriosity, inquiry and reflection
A LESSON IN DESIGNERS

One session in Designers, from the inside.

A sample lesson from this zone: the learning objectives, the growth targets with their routes, the Bridge and the flow. The full lesson plan opens alongside.

UNIT 02 · LESSON 4 OF 8 · MATHEMATICS + ENGLISH LANGUAGE & LITERATURE

“Would you trust an algorithm?”

Today: The algorithm that selects · 90′

KNOWLEDGE · LEARNING OBJECTIVES

  • O1Builds a weighted scoring model in a spreadsheet and checks how sensitive it is to the weights.
  • O2Calculates false positives and false negatives from a two-way table and interprets the base rate.
  • O3Writes an argument paragraph with a position, evidence from their own data and a counter-argument.

GROWTH · OBSERVATION TARGETS

  • Digital and AI literacyWithin the task
  • Ethical thinking, integrity and responsibilityBridge
  • EfficiencyWay of working

Executive functions Holistic competencies Mental toughness

BRIDGE · THE PERSON BEHIND THE NUMBER · CARE AND FAIRNESS

“The gap in the CV”

The model deducts points for “gaps”. Ellie was away for two years to look after her mother.

5′Welcome
10′Warm-up
28′Academic core
24′Application & creation
14′Bridge
9′Reflection

Designers · 15–16

“The algorithm that selects” · 90′ · 4 pages

Bridge: “The gap in the CV”

See the samples for the other zones on the Academy page →

THE LEARNING EXPERIENCE

How they learn in Designers.

  1. Independent inquiry

    Learners set a question, plan the inquiry, choose methods and judge the outcome against agreed criteria.

  2. Case studies & structured dialogue

    They analyse complex situations, bring opposing views together and defend choices with evidence.

  3. Major projects with a real audience

    At least one project connects with a real audience, need or recipient outside the classroom.

  4. Deliberate learning & reflection

    Study strategies, managing workload and reflecting on the data of their own learning become an explicit focus of work.

As much support as they need. As much autonomy as they can take.

The emphasis in this zone. Support adapts to the child and the task, not just their age.

  1. Targeted Supportmodelling · guidance · scaffolding
  2. Active Participationeffort · exploration · feedback
  3. Gradual Responsibilityorganisation · choices · reflection
  4. Growing Autonomyself-regulation · initiative · persistence
  5. Independent Application & Transferat school · in new contexts · in life
MORE SUPPORTMORE AUTONOMY
PROGRESS IN DESIGNERS

Learners take part in what is tracked, and why.

  1. SPARKSThe educators observe
  2. EXPLORERSThe child compares
  3. PATHFINDERSReads their own path
  4. DESIGNERSHelps decide what is tracked

In Designers learners decide with the educators which capabilities to focus on and what will count as evidence of progress, within the shared criteria of the CogniPraxis Developmental Evidence System.

The shared framework and criteria stay the same. What changes is that learners help shape their own goals.

AFTER EVERY LESSON

Lesson Report

4 TIMES A YEAR

Unit Report

TWICE A YEAR

Developmental Profile

THREE TIMES A YEAR

Parent meeting

Measurable progress on every objective. No comparison with other children.See sample reports on the Academy page →
THE STARTING POINT

First, we get to know the family. Then, the right start.

  1. Meeting the parents

    We talk about your expectations, our approach and how the Academy and the family work together.

  2. A Developmental Introduction with the child

    We get to know the child and where they are starting from. It is not a test; there is no pass or fail.

  3. A shared decision on the start

    Together we agree the zone, the level (Junior or Senior) and the support the child needs.

Junior and Senior. Every zone has two levels, Junior and Senior: the same architecture, a different degree of challenge and autonomy. We choose the level together, after we get to know each other.

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The Developmental Map 6–16

Fill in your details and we will email you the full map as a PDF.

Lesson plan · Designers · sample

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