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COGNIPRAXIS ACADEMY · ZONE 3 OF 4

PathfindersThe years of identity and meaning.

Ages 12–14 · UK Years 8–10 · Greek Gymnasio 1–3

Young people deepen their critical and ethical thinking, understand themselves and others better and learn to work with greater steadiness amid more complex demands and uncertainty.

  1. Sparks6–8
  2. Explorers9–11
  3. Pathfinders12–14
  4. Designers15–16
1 : 4Two educators for up to 8 children, in every lesson.
28capabilities with clear milestones for this age, from the Developmental Map.
1+project a year with a real audience outside the group.
PATHFINDERS AT A GLANCE

The practical details, in six lines.

Session

1 × 90′ a week

Six stages in every lesson, with the Bridge before the close

Year

5 units × 6–7 weeks

September–June · joining at the start of each unit

Group

Up to 8 children

With two educators in every lesson

Language

Greek or English Track

The whole learning experience in the language you choose

Levels

Junior and Senior

We choose the level together, after we get to know each other

Fees

Announced when enrolment opens

Those who have registered interest hear first · 10 monthly instalments, September–June

WHAT CHANGES FROM EXPLORERS

The same capabilities, now in more complex conditions.

In Explorers, learners learn to plan, check and revise their work. In Pathfinders the same capabilities have to work in more demanding conditions: under time pressure, when the group disagrees, when the project has a real audience or when a first attempt does not succeed. We never create artificial pressure; we use the authentic demands of learning.

KNOWLEDGE · WHAT THEY LEARN

Substantial knowledge, at the depth this age allows.

Three core subjects in every zone. Each unit opens with a question worth investigating and closes with a project or a presentation.

Mathematics

Algebra, functions, statistics and modelling real situations.

Language & Literature

Literature, rhetoric and evidence-based writing, in the language of the Track.

Science

Physics, Chemistry and Biology; data, correlation and causation.

Alongside them, within the units: History & Social Sciences · Computing & Robotics · Arts & Drama.

The year in Pathfinders.

5 units, two Developmental Profiles and three parent meetings.

SEPOCTNOVDECJANFEBMARAPRMAYJUN
1st Developmental Profile
2nd Developmental Profile
Getting to know you
01MATH + LANG
Report
02SCI + MATH
Report
03LANG + HIST
Report
04SCI + COMP
Report
05MATH + ARTS
Report
Parent meeting
Parent meeting
Parent meeting
  1. SEPGetting to know you
  2. OCT–NOVUnit 01 · MATH + LANG+ Unit Report
  3. NOVParent meeting
  4. NOV–JANUnit 02 · SCI + MATH+ Unit Report
  5. JAN–MARUnit 03 · LANG + HIST+ Unit Report
  6. FEB1st Developmental Profile
  7. FEBParent meeting
  8. MAR–MAYUnit 04 · SCI + COMP+ Unit Report
  9. MAY–JUNUnit 05 · MATH + ARTS+ Unit Report
  10. MAYParent meeting
  11. JUN2nd Developmental Profile

Pathfinders: 5 units × 6–7 weeks · 90′ a week · Indicative schedule. the unit of the sample lesson

MATH Mathematics · LANG Language & Literature · SCI Science · alongside them: HIST History & Social Sciences · COMP Computing & Robotics · ARTS Arts & Drama

GROWTH · THE MILESTONES OF THIS ZONE

What the child will be able to do in Pathfinders.

The Developmental Map milestones for this zone, with the main route through which each capability is cultivated. Each milestone is one way for a capability to show, not the only one. “NEW” marks what appears for the first time in this zone.

  • Working memoryKeeps track of a discussion and responds to what was actually said.Within the task
  • Inhibitory controlWhen others give a different answer, checks the evidence before changing their own.Within the task
  • Cognitive flexibilityChanges approach when new information appears, and shows what changed their thinking.Within the task
  • PlanningBreaks a multi-week project into milestones and adjusts the schedule before it is at risk.Within the task
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FOR PARENTS AND EDUCATORS · PDF

The full Developmental Map 6–16

All four zones, so you can see where each capability starts and where it leads.

THE BRIDGE IN PATHFINDERS

From the day’s knowledge to a human question.

Dilemmas, fairness and identity. A line of positions, reasoning with data and values, a principle for a real request.

10–14 minutes before reflection. In the Bridge we assess how the child thinks, never what they believe.

  • “The teenage brain”Nervous system · SCIEmotional awareness and self-awareness
  • “The voice missing from the survey”Sampling and statistics · MATHEmpathy and respect for diversity
  • “Whitewash, plane trees and the delivery rider”Urban heat island · SCI + MATHEthical thinking, integrity and responsibility
  • “The story shared 10,000 times”Percentages and exponential spread · MATHCritical thinking, problem solving and decision-making
  • “Santorini in August”Water, energy, waste · SCI + MATHSystems thinking
  • “The Antikythera Mechanism”Gears and ratios · MATH + SCICuriosity, inquiry and reflection
A LESSON IN PATHFINDERS

One session in Pathfinders, from the inside.

A sample lesson from this zone: the learning objectives, the growth targets with their routes, the Bridge and the flow. The full lesson plan opens alongside.

UNIT 02 · LESSON 2 OF 6 · SCIENCE + MATHEMATICS

“Can a city survive a heatwave?”

Today: Urban heat island: what the data show · 90′

KNOWLEDGE · LEARNING OBJECTIVES

  • O1Uses the absorption–reflection model to explain why dark surfaces heat up more.
  • O2Models temperature–greenery data with a straight line and interprets the gradient.
  • O3Distinguishes correlation from causation by naming a possible confounding factor.

GROWTH · OBSERVATION TARGETS

  • Cognitive flexibilityWithin the task
  • Systems thinkingWithin the task
  • Ethical thinking, integrity and responsibilityBridge

Executive functions Holistic competencies Mental toughness

BRIDGE · CULTURAL KNOWLEDGE · FAIRNESS IN A HEATWAVE

“Whitewash, plane trees and the delivery rider”

What did the old builders know about keeping cool? And who pays for the heat today?

5′Welcome
10′Warm-up
28′Academic core
24′Application & creation
14′Bridge
9′Reflection

Pathfinders · 12–14

“Urban heat island: what the data show” · 90′ · 4 pages

Bridge: “Whitewash, plane trees and the delivery rider”

See the samples for the other zones on the Academy page →

THE LEARNING EXPERIENCE

How they learn in Pathfinders.

  1. Inquiry & case study

    More complex problems, with no single obvious answer.

  2. Structured debate & dialogue

    Learners defend a position, hear a counter-argument and revise when the evidence calls for it.

  3. A project with a real audience

    At least one unit a year connects with a community, an organisation or a real audience outside the group.

  4. AI as an object of critique

    Learners check, question and cross-check what an AI tool produces.

As much support as they need. As much autonomy as they can take.

The emphasis in this zone. Support adapts to the child and the task, not just their age.

  1. Targeted Supportmodelling · guidance · scaffolding
  2. Active Participationeffort · exploration · feedback
  3. Gradual Responsibilityorganisation · choices · reflection
  4. Growing Autonomyself-regulation · initiative · persistence
  5. Independent Application & Transferat school · in new contexts · in life
MORE SUPPORTMORE AUTONOMY
PROGRESS IN PATHFINDERS

Learners read their own path.

  1. SPARKSThe educators observe
  2. EXPLORERSThe child compares
  3. PATHFINDERSReads their own path
  4. DESIGNERSHelps decide what is tracked

In Pathfinders the Developmental Profile becomes a tool for learners themselves: they read their path, compare it with the educators’ observations and take part in setting the next goal.

Mental Toughness becomes an explicit area of reflection. Structured self-reports become material for discussion alongside the year’s observations, never a score or a diagnosis.

AFTER EVERY LESSON

Lesson Report

5 TIMES A YEAR

Unit Report

TWICE A YEAR

Developmental Profile

THREE TIMES A YEAR

Parent meeting

Measurable progress on every objective. No comparison with other children.See sample reports on the Academy page →
THE STARTING POINT

First, we get to know the family. Then, the right start.

  1. Meeting the parents

    We talk about your expectations, our approach and how the Academy and the family work together.

  2. A Developmental Introduction with the child

    We get to know the child and where they are starting from. It is not a test; there is no pass or fail.

  3. A shared decision on the start

    Together we agree the zone, the level (Junior or Senior) and the support the child needs.

Junior and Senior. Every zone has two levels, Junior and Senior: the same architecture, a different degree of challenge and autonomy. We choose the level together, after we get to know each other.

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The Developmental Map 6–16

Fill in your details and we will email you the full map as a PDF.

Lesson plan · Pathfinders · sample

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